Read this before you buy
Every numbered world is described as clearable without Robux. The table is the store summary published on 8 October 2026, which says it was checked against the official Roblox store. A direct store read on 10 October 2026 failed, so treat the prices as that 8 October list, then look at the live store.
On 26 May 2026, Healing Coil, Speed Coil, Gravity Coil, Magic Carpet, and Super Coil were recorded as not for sale. Grapple Hook was not in that May list at all. Double Jump, Damage Immunity, Early Access, Admin, Super Admin, and Rainbow Squishy were already listed for sale in May. Effects marked unverified in May are still labeled that way below when the October wording is only a store description.
| Pass | Robux on 8 October 2026 | What the listing says | May 26 sale note |
|---|---|---|---|
| Rainbow Squishy | 29 | Handheld rainbow cosmetic | For sale |
| Healing Coil | 99 | Passive health regeneration | Not for sale |
| Double Jump | 150 | A second jump in mid-air | For sale |
| Speed Coil | 199 | Permanent run speed increase | Not for sale |
| Damage Immunity | 250 | Full immunity to hazard and laser damage | For sale; effect was still marked unverified on 21 May |
| Gravity Coil | 299 | Lower gravity and higher, floatier jumps | Not for sale |
| Grapple Hook | 399 | A permanent grapple tool | Not listed |
| Early Access | 439 | Worlds that are still in development | For sale |
| Super Coil | 499 | Described once as combined speed and jump, and once only as enhanced mobility | Not for sale |
| Magic Carpet | 629 | Permanent flight | Not for sale |
| Admin | 650 | Standard admin commands | For sale; effect marked unverified in May |
| Super Admin | 3,500 | Advanced admin controls | For sale; effect marked unverified in May |
Which problem each one answers
Choose by the section that is actually stopping you.
- Wide gaps, donut rims, and the World 10 trusses are the case for Double Jump.
- Laser halls and glowing cores are the case for Damage Immunity, if the live description still says full immunity.
- Chip damage you cannot wait out is the case for Healing Coil.
- Long slow butter bridges are a jump-timing problem first. A speed coil does not replace bunny hopping, and it was off sale in May.
- Early Access is only useful if you want towers that are not public yet. One October route says that includes a World 12 still in development. There is no World 12 completion badge in the 10 October badge list.
- Magic Carpet and the grapple skip the jump puzzle. They are the opposite of learning a world.
- Admin and Super Admin are command access. The May note says not to abuse them. This guide does not list command names, because those names were not verified.
Route notes also mention individual stage skips during play, with no prices attached. Those are omitted here rather than guessed.
There is no currency you must grind to unlock World 2. Progress is the summit and the badge.
