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Worlds 2 through 10 each have a completion badge. Stage totals below are only the ones a route index stated outright. Where a total was not stated, the cell is left blank on purpose. Signature obstacles come from the general walkthrough and from a World 2 clear video. They are landmarks, not a promise that every pad is still in that order.
| World | Stages stated | Layout stated | Landmarks | Badge created |
|---|---|---|---|---|
| 2 | Wax butter, red strawberry slime, fake tiles, cheese, bananas | 25 May 2026 | ||
| 3 | Wax toast, sinking pudding, kill lasers in the middle of circular stages | 25 May 2026 | ||
| 4 | 31 | S'mores, Oreos, bouncy dumplings, rotating pushers, butter slow | 30 May 2026 | |
| 5 | 32 | Octagon | Moving rectangle bricks, cake slices, popsicles, descending ceiling bricks | 6 June 2026 |
| 6 | Numbered tower with a completion badge; a full obstacle list was not copied here | 6 June 2026 | ||
| 7 | 21 | Food-themed | Outside wall paths, keyboard keys, pizza slices, splat lines | 14 June 2026 |
| 8 | 25 | Square | Dumplings, butter bridges, moving lasers, a reported L of 40 jellyfish | 21 June 2026 |
| 9 | 29 | Octagon | Stage total and shape only; the pad-by-pad list was not read into this guide | 28 June 2026 |
| 10 | 27 | Square | Truss gaps that notes say want a second jump, Shift Lock donuts, blue mushrooms, disappearing cubes | 5 July 2026 |
World 2
The general route adds wax-covered butter, red strawberry slime, and bridges where some tiles are fake. A 31 May 2026 clear calls the climb in this order of ideas: slime cubes, gummy pigs and candies, vertical lasers, checkerboard cubes, slime prisms that sink under your weight, walls you walk under, fragile ice, cat paws, a truss, cheese cubes with side bricks, icy balls, dumplings, bananas, rectangle butter, and more gummy pigs. Jumping is the stated answer to banana slow. The cow paw handheld is placed at the World 2 entrance by the collectible table, separate from the cat-paw platforms in World 1.
Worlds 3 to 5
World 3 keeps the wax-and-sink idea on toast and pudding and puts kill lasers in the centers of round stages. Stay off the middle.
World 4 is described as 31 stages with bounce pads, butter slowdowns, s'mores, Oreos, and rotating pushers. Bunny hop the butter. Let a pusher finish its loop before you leave the gap.
World 5 is described as 32 stages in an octagon. Duck into the safe barriers when rectangle bricks sweep, cross cake slices, and jump popsicles while ceiling bricks come down. Do not start the popsicle jump while the roof is already descending.
Worlds 6 to 10
World 6 has an official completion badge created the same day as World 5 and the first Endless badges. This guide does not invent its stage count.
World 7 is described as 21 food stages, with paths that wrap the outside wall, keyboard keys, pizza, and splat lines. Shift Lock matters on the keys.
World 8 is described as 25 square stages with dumpling pads, butter bridges, and moving lasers. One walkthrough specifically mentions an L-shaped run of 40 jellyfish between spinning bars. Treat 40 as that report, and jump the bar timing rather than memorizing a count if the section has been edited.
World 9 is described as 29 stages in an octagon. Use the same checkpoint, laser, and slow-surface rules while a pad-by-pad list is absent here.
World 10 is described as 27 square stages: truss sections where notes suggest a second jump, tight rotating donuts with Shift Lock, sideways travel on blue mushrooms, and floor cubes that disappear. A 8 July 2026 early-access clip also shows pizza, wax, butter, cheese, and a crab squishy on World 10. That clip is short and predates later edits.
Picking a pass for these towers
Default movement is enough to earn the badges. If one pattern keeps ending the run, match the pass to the pattern: Double Jump for the World 10 truss gaps and wide donut hops, Damage Immunity for laser halls, a gravity or speed coil only if the live store still sells it. Prices are in the pass guide.
